Unity and Unreal Engine are practically the only options when
developing VR games and experiences. I am actively bringing OpenXR
support to the Bevy
game engine in order to spread the benefits of rust to XR
development.
Bevy OpenXR
View Discord notifications while you're in VR. Built with OpenVR
rust bindings and
iced
native GUI toolkit. Forked iced_glow
to render to an OpenGL
texture which is then composited into VR using the OpenVR overlay API.Published on Steam.Ovrlay
Social video chat for large groups. Built with WebRTC and WebAudio,
works directly in the browser. Full stack Rust web application using
async-tungstenite
and yew
.Bigroom
A mod for the factory simulation game Satisfactory. Provides
ergonomic flight controls for an optimal "Creative Mode"
experience. Built using Unreal Engine blueprints. Published on ficsit.app and available on GitHub.
Just Fly
Rearchitected Mux's video analytics product from Citus to ClickHouse. Deployed using
Kubernetes to be horizontally and vertically scalable with zero
downtime. Check out the corresponding blog post.
Clickhouse
Phone-based phishing-proof 2FA. Built on a trustless infrastructure using end-to-end encryption between
user's devices. Technology aquired by Akamai. All client software
published on GitHub.
Krypton
Chrome extension that provides a graphical equalizer, volume, or bass boost for any
webpage. Used by more than 300,000 audiophiles, hard-of-hearing, and
transcriptionists world-wide.
Ears